Saturday, 13 April 2013

The Clearing Version 2

Here is my final version of The Clearing scene, I improved based on some feedback from Jack Couvella who is an Art Director for Ubisoft Reflections. He pointed out a bunch of perspective problems I needed to solve, and suggested I try to push the depth and scale. Hopefully it looks much better now. I also changed the forground significantly, to make a more interesting composition. As well as using the rocks to point to the central Greys Monument.

Edit: Heres my final final version haha Ive nitpicked this illustration to death now. For the most part I am just trying to fix the dramatic change in contrast between the bottom left and the rest of the painting. And I've tried to make the lighting a bit more contrasty - who knew contrasty is actually a word.

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