The first brief I decided to tackle is for the Dreamworks outreach program. Essentially I have to create a iconic character as a child and an adult. I went with Marco Polo as I figured he would be as far out of my 'comfort zone' as I can get. Also Marco Polo doesn't really have an defining visual characteristics so I felt it would be much more challenging and therefore enlightening to try and depict him as a both a child and an adult.
Brief:
Design 2 versions of an iconic character. One version should be the
character as a child - between 5 -10 years old. The other version
should be the same character as an adult.
Try
to choose a character out of your personal ‘comfort zone’ – if
you usually design sci-fi warriors/monsters – or young female
characters – challenge yourself by choosing a different option for
this project.
Choose
from:
- Merlin
- Caliban (from The Tempest)
- Bluebeard
- Tinkerbell
- Marco Polo
- Wyatt Earp
- Barbarella
- Achilles
- Maid Marion (from Robin Hood)
- The Wolfman
After
you have thoroughly researched your character's previous designs and
iconography - and before you start working on your original design -
write a brief description of
the world your new versions of the character will inhabit.
Create a mood board
for yourself to refer to when considering details of anatomy/costume.
In
particular, ask yourself these questions:
- At what date is this character living?
You
may design an updated version of a classic character or place the
character in a new environment (eg: Marco Polo as a space explorer) -
or keep to the appropriate historical period for him/her.
- What are his/her/its prevailing weather/accommodation/lifestyle conditions?
How will this environment influence
clothing/weapons/physique?
- How will the environment affect the character’s appearance?
Example
- in How to Train Your Dragon some of the key action sequences take
place underwater - so aquatic dragons were also designed. The Avatar
sequel also takes place under water - lots of interesting design
possibilities there!
Remember
that, although this is your original design - the
character design should still be recognisable as the source
character.
Example
- updated versions of Alice in Wonderland (there have recently been
several) tend to reference iconic 'Alice' design elements such as
long hair, blue dress, apron etc.
Note how
leading character designers such as Iain
McCaig reference costume
elements from different cultures/historic periods to give sense of
authenticity to futuristic designs (Queen Amidala/Jedi Knights).
If you
choose to create a non-human character such as Caliban or the Wolfman
make sure the anatomy - however fantastic - is believable - do
thorough research before starting designs.
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