tag:blogger.com,1999:blog-66303294630759339062024-03-05T19:26:15.746-08:00ChrisReillyArt_ConceptArt PracticeChris Reillyhttp://www.blogger.com/profile/10114443910659171564noreply@blogger.comBlogger16125tag:blogger.com,1999:blog-6630329463075933906.post-12829318472821066462013-05-27T08:03:00.003-07:002013-05-28T12:37:15.363-07:00Learning Outcome 9_Reflect on practice and recognise and critically appraise strengths and weaknesses<div align="LEFT" style="margin-bottom: 0.49cm; margin-top: 0.49cm;">
<span style="font-family: Arial, sans-serif;"><span style="font-size: x-small;">With
my work I think my strengths are the following based on both personal
opinion. As well as feedback from industry professionals and tutors.</span></span></div>
<ul>
<li><div align="LEFT" style="margin-bottom: 0.49cm; margin-top: 0.49cm;">
<span style="font-family: Arial, sans-serif;"><span style="font-size: x-small;">Use
of and understanding of Composition. I believe this one is self explanatory, and is probably one of my strongest skills.</span></span></div>
</li>
<li><div align="LEFT" style="margin-bottom: 0.49cm; margin-top: 0.49cm;">
<span style="font-family: Arial, sans-serif;"><span style="font-size: x-small;">Use
of and understanding of colour - this is open to debate but for the most part I believe I usually have quiet strong use of colour. However in a recent feedback session for the Atomhawk work it was pointed out I did not have a cohesive colour scheme that matched my initial thumbnails. I believe this shows I need to not get complacent when planing my colour schemes as it can lead to create lower quality work than I am capable of.</span></span></div>
</li>
<li><div align="LEFT" style="margin-bottom: 0.49cm; margin-top: 0.49cm;">
<span style="font-family: Arial, sans-serif;"><span style="font-size: x-small;">Understanding
of ideation and design principles in order to create various answers
and design directions for briefs. </span></span></div>
</li>
<li><div align="LEFT" style="margin-bottom: 0.49cm; margin-top: 0.49cm;">
<span style="font-family: Arial, sans-serif;"><span style="font-size: x-small;">Communication
ability, and a general understanding of my practice as a concept
artist.</span></span></div>
</li>
<li><div align="LEFT" style="margin-bottom: 0.49cm; margin-top: 0.49cm;">
<span style="font-family: Arial, sans-serif;"><span style="font-size: x-small;">Creation
of environments to a high standard. I believe at the moment my environments are quite strong, whilst my lighting could use improvement as confirmed by my presentation with Ron from Atomhawk, I feel my environment design and general output for environment designs shows a higher ability level than my other work.</span></span></div>
</li>
<li><div align="LEFT" style="margin-bottom: 0.49cm; margin-top: 0.49cm;">
<span style="font-family: Arial, sans-serif;"><span style="font-size: x-small;">Strong
researching skills as demonstrated in my previous posts showing use of reference. And in my opinion I believe I demonstrate in my presentations of my work that I have thoroughly researched all aspects of my designs.</span></span></div>
</li>
</ul>
<div align="LEFT" style="margin-bottom: 0.49cm; margin-top: 0.49cm;">
<span style="font-family: Arial, sans-serif;"><span style="font-size: x-small;">Again
based on feedback from professionals, my tutors, and my own opinion I
believe these are my weaknesses.</span></span></div>
<ul>
<li><div align="LEFT" style="margin-bottom: 0.49cm; margin-top: 0.49cm;">
<span style="font-family: Arial, sans-serif;"><span style="font-size: x-small;">Lack
of preparation for my work sometimes leads to easily avoided
mistakes, as an example for the Atomhawk brief the final environment
Illustration, 'The Clearing' I should have spent more time making
sure my perspective was correct before going into rendering. As well
as making sure I had worked out the value grouping before hand. This
would of saved a lot of time with the corrections I had to make
later on in the process.</span></span></div>
<div align="LEFT" style="margin-bottom: 0.49cm; margin-top: 0.49cm;">
<span style="font-family: Arial, sans-serif;"><span style="font-size: x-small;">Moreover
with the example in a previous learning outcome I could of created a
better designed Shadow creature if I had spent more time in the
initial design phase in order to tell earlier the design was not
working instead of going straight into rendering.</span></span></div>
</li>
<li><div align="LEFT" style="margin-bottom: 0.49cm; margin-top: 0.49cm;">
<span style="font-family: Arial, sans-serif;"><span style="font-size: x-small;">Carrying
on from the previous point about perspective, I tend to add
confusing perspective choices in my work which lead to problems
later. This could easily be addressed by spending more time in the
initial foundation stages of my work.</span></span></div>
</li>
<li><div align="LEFT" style="margin-bottom: 0.49cm; margin-top: 0.49cm;">
<span style="font-family: Arial, sans-serif;"><span style="font-size: x-small;">Figure
drawing and character design are by far my weakest areas of
expertise and they are really holding my work back. I feel I spend
so much time struggling with the anatomy of the figure the design
suffers. Or I do the opposite and the figure ends up being of a very
poor standard.</span></span></div>
</li>
<li><div align="LEFT" style="margin-bottom: 0.49cm; margin-top: 0.49cm;">
<span style="font-family: Arial, sans-serif;"><span style="font-size: x-small;">As
a relation to the above my characters all lack expressive faces, and
when I do try to do expressions they tend to look awkward and stiff.</span></span></div>
</li>
<li><div align="LEFT" style="margin-bottom: 0.49cm; margin-top: 0.49cm;">
<span style="font-family: Arial, sans-serif;"><span style="font-size: x-small;">My
presentation skills could use a lot of improving, especially my
tendency to waffle in the presentation of research stage.</span></span></div>
</li>
<li><div align="LEFT" style="margin-bottom: 0.49cm; margin-top: 0.49cm;">
<span style="font-family: Arial, sans-serif;"><span style="font-size: x-small;">Sometimes
my designs suffer and are not clear due to my use of a
inappropriate idealisation method ex. using silhouettes and then
forgetting to flesh them out as sketches. </span></span>
</div>
</li>
<li><div align="LEFT" style="margin-bottom: 0.49cm; margin-top: 0.49cm;">
<span style="font-family: Arial, sans-serif;"><span style="font-size: x-small;">And
related to this is again lack of preparation for my work. With the
Assassins Creed brief for instance I should of spent more time
getting the figure correct first, and then designing on top of the
character. Instead it just ended up like Id thought about the design
and not the figure as well.</span></span></div>
</li>
</ul>
Chris Reillyhttp://www.blogger.com/profile/10114443910659171564noreply@blogger.com0tag:blogger.com,1999:blog-6630329463075933906.post-1633992640063930712013-05-27T08:02:00.001-07:002013-05-27T08:02:41.873-07:00Learning Outcome 8_Explore and evaluate a range of visual responses to a brief.
<div align="LEFT" style="margin-bottom: 0.49cm; margin-top: 0.49cm;">
<span style="font-family: Arial, sans-serif;"><span style="font-size: x-small;">For
the Atomhawk brief I initially had this design for my final 'The
Shadow' creature.</span></span></div>
<div align="LEFT" style="margin-bottom: 0.49cm; margin-top: 0.49cm;">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjaNd5Q0noFi4RhxyWXPfhOBCthhZF8p3zG-1ORHH8Ab3IAbzstV9WayN5LUfLdTsYttsZowlRVQBsDDGjshyphenhyphena1XN7gFPQ1VWph6y4ZLtqFMLRJpjirRP_OzXg6p4FgEhTrma2u3DpVVxg/s1600/Modelsheet_shadow.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="226" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjaNd5Q0noFi4RhxyWXPfhOBCthhZF8p3zG-1ORHH8Ab3IAbzstV9WayN5LUfLdTsYttsZowlRVQBsDDGjshyphenhyphena1XN7gFPQ1VWph6y4ZLtqFMLRJpjirRP_OzXg6p4FgEhTrma2u3DpVVxg/s320/Modelsheet_shadow.jpg" width="320" /></a></div>
<div align="LEFT" style="margin-bottom: 0.49cm; margin-top: 0.49cm;">
<span style="font-family: Arial, sans-serif;"><span style="font-size: x-small;"> </span></span>
</div>
<div align="LEFT" style="margin-bottom: 0.49cm; margin-top: 0.49cm;">
<span style="font-family: Arial, sans-serif;"><span style="font-size: x-small;">However
I felt that this creature design was not working from both an
aesthetic and design perspective. Also it did not fit very well with
my initial intention of creating a creature made of lots of different
environmental pieces example dirt, twigs, rocks etc And instead
looked like some weird vegetable man lol</span></span></div>
<div align="LEFT" style="margin-bottom: 0.49cm; margin-top: 0.49cm;">
<span style="font-family: Arial, sans-serif;"><span style="font-size: x-small;">Moreover
the design did not look related to the given example for the
'lamphead' creatures Atomhawk had already designed. As such I went
back to my initial designs and selected the below design for my final
creature which felt much more a part of the 'Lamp Head' creature set
compared to my other design. I feel I have better answered the brief
as a result of this.</span></span></div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjDN2ZJ4rw0K7bTzS9QreXUxcEKifUM_DITBn9viQNbAw4kSfeWmQnCKHoL5gv9Z-JbmjeJGg4YTQkNkdZJV7Mi1DHE7RL0GxJ-Ug57jjLhjpD1AsIQ5BbuC-09Qe_tYWwmwE_1CXao0zc/s1600/Modelsheet_shadowV2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="226" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjDN2ZJ4rw0K7bTzS9QreXUxcEKifUM_DITBn9viQNbAw4kSfeWmQnCKHoL5gv9Z-JbmjeJGg4YTQkNkdZJV7Mi1DHE7RL0GxJ-Ug57jjLhjpD1AsIQ5BbuC-09Qe_tYWwmwE_1CXao0zc/s320/Modelsheet_shadowV2.jpg" width="320" /></a></div>
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Chris Reillyhttp://www.blogger.com/profile/10114443910659171564noreply@blogger.com0tag:blogger.com,1999:blog-6630329463075933906.post-12275587410973275182013-05-27T08:00:00.001-07:002013-05-27T08:00:37.254-07:00Learning Outcome 7_Demonstrate critical understanding of specialist techniques relevant to Concept Art.
<div align="LEFT" style="margin-bottom: 0.49cm; margin-top: 0.49cm;">
<span style="font-family: Arial, sans-serif;"><span style="font-size: x-small;">Here
are some of my ideation drawings and turnarounds which I believe
addresses this learning outcome.</span></span></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjuqavJ_pVBmw3uWq-4VXzVrMfz904_ZCGJU54WYbumnhk_xVUFl-6eNbxSvKo8PzMTHov7m2V4gK3ipIVR0TNZ1wIt04HHmHnAHpZb9v7I4I9ffwB4kJfrmqeMwJDJFZF98sEMyisN098/s1600/Designsheetshadow.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="226" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjuqavJ_pVBmw3uWq-4VXzVrMfz904_ZCGJU54WYbumnhk_xVUFl-6eNbxSvKo8PzMTHov7m2V4gK3ipIVR0TNZ1wIt04HHmHnAHpZb9v7I4I9ffwB4kJfrmqeMwJDJFZF98sEMyisN098/s320/Designsheetshadow.jpg" width="320" /></a></div>
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<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgjtJHA2mlrnXa-9r_hyphenhyphenDVT4zJHMJtFTrrUBBE0b783RtnlY_EvyawghqEHSEQdyqhViAnCFhRvUV9eHE1XgoUc8-Puy-lRdoPiCFcsMag3GpWfBQ-qtPo6qTC2rD2Tku-vh3LnSk147I8/s1600/AssassinMSheet.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="226" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgjtJHA2mlrnXa-9r_hyphenhyphenDVT4zJHMJtFTrrUBBE0b783RtnlY_EvyawghqEHSEQdyqhViAnCFhRvUV9eHE1XgoUc8-Puy-lRdoPiCFcsMag3GpWfBQ-qtPo6qTC2rD2Tku-vh3LnSk147I8/s320/AssassinMSheet.jpg" width="320" /></a></div>
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<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjDN2ZJ4rw0K7bTzS9QreXUxcEKifUM_DITBn9viQNbAw4kSfeWmQnCKHoL5gv9Z-JbmjeJGg4YTQkNkdZJV7Mi1DHE7RL0GxJ-Ug57jjLhjpD1AsIQ5BbuC-09Qe_tYWwmwE_1CXao0zc/s1600/Modelsheet_shadowV2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="226" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjDN2ZJ4rw0K7bTzS9QreXUxcEKifUM_DITBn9viQNbAw4kSfeWmQnCKHoL5gv9Z-JbmjeJGg4YTQkNkdZJV7Mi1DHE7RL0GxJ-Ug57jjLhjpD1AsIQ5BbuC-09Qe_tYWwmwE_1CXao0zc/s320/Modelsheet_shadowV2.jpg" width="320" /></a></div>
<div align="LEFT" style="margin-bottom: 0.49cm; margin-top: 0.49cm;">
<span style="font-family: Arial, sans-serif;"><span style="font-size: x-small;"> </span></span></div>
<div align="LEFT" style="margin-bottom: 0.49cm; margin-top: 0.49cm;">
<br /><br />
</div>
Chris Reillyhttp://www.blogger.com/profile/10114443910659171564noreply@blogger.com0tag:blogger.com,1999:blog-6630329463075933906.post-29688587808480722382013-05-27T07:59:00.001-07:002013-05-27T07:59:24.429-07:00Learning Outcome 6_Analyse and interpret challenging client briefs and produce relevant and original work in response.
<div align="LEFT" style="margin-bottom: 0.49cm; margin-top: 0.49cm;">
<span style="font-family: Arial, sans-serif;"><span style="font-size: x-small;">This
is some example work from the Assassins creed brief. I found this
brief very challenging as my figure drawing and character design are
the areas I need to improve on the most. Moreover my chosen area of
design the Aztecs was a difficult era to match the brief.</span></span></div>
<div align="LEFT" style="margin-bottom: 0.49cm; margin-top: 0.49cm;">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjdKS2KRutyZ_lG93FAF8M_92UVE8pJCiXAfNRwLA41-OoSkj1xdd25zVGIruC9gpW7JugRf7dkAwfyr8PE_O_eoDZwKjzTOGX_NLKU7Wa0cxdEdaYASghhSN24LrzHgGFoNEfwnvHPLZY/s1600/Assassinlineup.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="279" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjdKS2KRutyZ_lG93FAF8M_92UVE8pJCiXAfNRwLA41-OoSkj1xdd25zVGIruC9gpW7JugRf7dkAwfyr8PE_O_eoDZwKjzTOGX_NLKU7Wa0cxdEdaYASghhSN24LrzHgGFoNEfwnvHPLZY/s320/Assassinlineup.jpg" width="320" /></a></div>
<div align="LEFT" style="margin-bottom: 0.49cm; margin-top: 0.49cm;">
<span style="font-family: Arial, sans-serif;"><span style="font-size: x-small;"> </span></span>
</div>
<div align="LEFT" style="margin-bottom: 0.49cm; margin-top: 0.49cm;">
<span style="font-family: Arial, sans-serif;"><span style="font-size: x-small;">And
the final character design for the brief which I believe demonstrate
an original take on the Assassins Creed character whilst still being
somewhat recognisable to the brand.</span></span></div>
<div align="LEFT" style="margin-bottom: 0.49cm; margin-top: 0.49cm;">
<span style="font-family: Arial, sans-serif;"><span style="font-size: x-small;">For
my feedback it was mentioned by the Art Director Jack Couvella that I
had done possibly the best I can do with that era with the design
choices I had made. But in future that if it starts to feel like its
very hard to match the brand to the era then its probably best to
change the era as you cant change the brand.</span></span></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj-gcNqpn7DtTvFRWphPxIMc-99EeP30F_mwbzPp1OXgMzsRyxMtRPcJq4tUKftwfMcTgWP4cfKP8dDUbtVrcPDJauWvfBMJuKDiUQTiysstsg6KoN4xffoFS1tUk34BqINqPRDUMjunLo/s1600/AssassinFinaldesignLR.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj-gcNqpn7DtTvFRWphPxIMc-99EeP30F_mwbzPp1OXgMzsRyxMtRPcJq4tUKftwfMcTgWP4cfKP8dDUbtVrcPDJauWvfBMJuKDiUQTiysstsg6KoN4xffoFS1tUk34BqINqPRDUMjunLo/s320/AssassinFinaldesignLR.jpg" width="226" /></a></div>
<div align="LEFT" style="margin-bottom: 0.49cm; margin-top: 0.49cm;">
<br /></div>
Chris Reillyhttp://www.blogger.com/profile/10114443910659171564noreply@blogger.com0tag:blogger.com,1999:blog-6630329463075933906.post-75059130769312050002013-05-27T07:57:00.000-07:002013-05-28T12:24:02.489-07:00Learning Outcome 5_Demonstrate a professional and effective approach to the specialist area of 'Pitch Presentations'.
<div align="LEFT" style="margin-bottom: 0.49cm; margin-top: 0.49cm;">
<span style="font-family: Arial, sans-serif;"><span style="font-size: x-small;">In
my opinion the key to an effective approach to a pitch presentation
comes down to preparation. For instance working out a plan of how you
will present your work and then practising what you will say during
the presentation.</span></span></div>
<div align="LEFT" style="margin-bottom: 0.49cm; margin-top: 0.49cm;">
<span style="font-family: Arial, sans-serif;"><span style="font-size: x-small;">Generally
you will show your work in the order you did it, like have initial
research first. Then following this up with initial designs, followed
by your improved iterations as you go. Finally concluding with your
final work.</span></span></div>
<div align="LEFT" style="margin-bottom: 0.49cm; margin-top: 0.49cm;">
<span style="font-family: Arial, sans-serif;"><span style="font-size: x-small;">As
you are presenting you’ll more than likely be listening to feedback
as with most client artist talks, and generally the presentation will
have a lot of back and forth. So you should know your work, research,
designs, and so on thoroughly so that you can have a conversation
with the art director, or whomever you are presenting to.</span></span></div>
<div align="LEFT" style="margin-bottom: 0.49cm; margin-top: 0.49cm;">
<span style="font-family: Arial, sans-serif;"><span style="font-size: x-small;">The
presentation should be interesting, memorable and to the point. As
well as using appropriate body language in order to make the viewer
feel at ease and project confidence in yourself and therefore your
work.</span></span></div>
<div align="LEFT" style="margin-bottom: 0.49cm; margin-top: 0.49cm;">
<span style="font-family: Arial, sans-serif;"><span style="font-size: x-small;">At
the end of the presentation its important to allow for questions,
making sure you have the answers or can give the impression you have
the resources to answer said question. And to leave contact details
and reference to your presentation, and generally just leave a good
final impression with the viewers.</span></span></div>
<div align="LEFT" style="margin-bottom: 0.49cm; margin-top: 0.49cm;">
<span style="font-family: Arial, sans-serif;"><span style="font-size: x-small;">And
finally establish when to follow up with them about the project being
green lit.</span></span></div>
<div align="LEFT" style="margin-bottom: 0.49cm; margin-top: 0.49cm;">
<br />
<br /></div>
Chris Reillyhttp://www.blogger.com/profile/10114443910659171564noreply@blogger.com0tag:blogger.com,1999:blog-6630329463075933906.post-69580661765835154482013-05-27T07:56:00.003-07:002013-05-27T07:56:30.296-07:00Learning Outcome 4_Demonstrate a critical understanding of the key issues relating to Concept Art practice.
<div align="LEFT" style="margin-bottom: 0.49cm; margin-top: 0.49cm;">
<span style="font-family: Arial, sans-serif;"><span style="font-size: x-small;">The
issues relating to concept art practice are the following:</span></span></div>
<ul>
<li><div align="LEFT" style="margin-bottom: 0.49cm; margin-top: 0.49cm;">
<span style="font-family: Arial, sans-serif;"><span style="font-size: x-small;">Meeting
deadlines</span></span></div>
</li>
<li><div align="LEFT" style="margin-bottom: 0.49cm; margin-top: 0.49cm;">
<span style="font-family: Arial, sans-serif;"><span style="font-size: x-small;">Effective
communication between the client and the concept artist</span></span></div>
</li>
<li><div align="LEFT" style="margin-bottom: 0.49cm; margin-top: 0.49cm;">
<span style="font-family: Arial, sans-serif;"><span style="font-size: x-small;">correctly
interpreting briefs</span></span></div>
</li>
<li><div align="LEFT" style="margin-bottom: 0.49cm; margin-top: 0.49cm;">
<span style="font-family: Arial, sans-serif;"><span style="font-size: x-small;">self
analysis and improvement of work, as well as the ability to respond
to client feedback.</span></span></div>
</li>
<li><div align="LEFT" style="margin-bottom: 0.49cm; margin-top: 0.49cm;">
<span style="font-family: Arial, sans-serif;"><span style="font-size: x-small;">delivering
effective ie successfully answers the brief, and quality work ie its
to a equal standard or exceed that of contemporary practitioners.</span></span></div>
</li>
<li><div align="LEFT" style="margin-bottom: 0.49cm; margin-top: 0.49cm;">
<span style="font-family: Arial, sans-serif;"><span style="font-size: x-small;">Keeping
strict confidentiality of work of clients, sticking to NDAs (a non
disclosure agreement), and gaining permissions before showcasing
work commissioned.</span></span></div>
</li>
<li><div align="LEFT" style="margin-bottom: 0.49cm; margin-top: 0.49cm;">
<span style="font-family: Arial, sans-serif;"><span style="font-size: x-small;">Maintaining
professional integrity for example not plagiarising others work,
respecting intellectual property, keeping to NDAs, and keeping to
contracts.</span></span></div>
</li>
<li><div align="LEFT" style="margin-bottom: 0.49cm; margin-top: 0.49cm;">
<span style="font-family: Arial, sans-serif;"><span style="font-size: x-small;">Keeping
a social media presence and generally keep up with their promotion
in order to say relevant.</span></span></div>
</li>
<li><div align="LEFT" style="margin-bottom: 0.49cm; margin-top: 0.49cm;">
<span style="font-family: Arial, sans-serif;"><span style="font-size: x-small;">And
slightly related to that point keep an up to date portfolio in order
to be able to present to potential clients. Especially when working
in an industry where your work can go years before your allowed to
release it.</span></span></div>
</li>
</ul>
Chris Reillyhttp://www.blogger.com/profile/10114443910659171564noreply@blogger.com0tag:blogger.com,1999:blog-6630329463075933906.post-12039922476707478262013-05-27T07:55:00.003-07:002013-05-28T11:46:56.423-07:00Learning Outcome 3_Synthesise complex concepts and professional practice into the production of original imagery.<div align="LEFT" style="margin-bottom: 0.49cm; margin-top: 0.49cm;">
<span style="font-family: Arial, sans-serif;"><span style="font-size: x-small;">The Alien line up below are the result of using ideation techniques in order
to produce a strong final concept in order to meet a brief:</span></span></div>
<div align="LEFT" style="margin-bottom: 0.49cm; margin-top: 0.49cm;">
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGT2pgTHwsFDR_5dEAOhsB7W8CqnazOo9Sos0XsDo3AgaApv7Xhzfrl8EHYgfy7pAXxzJHbrIoSXPARrU4QBWdu-Oh1nMv9Eal0Cb7yQTFrM0FO7RvUBQOxRkRIpCS_mUCOa1m75VfrLk/s1600/Alienlineup.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="226" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGT2pgTHwsFDR_5dEAOhsB7W8CqnazOo9Sos0XsDo3AgaApv7Xhzfrl8EHYgfy7pAXxzJHbrIoSXPARrU4QBWdu-Oh1nMv9Eal0Cb7yQTFrM0FO7RvUBQOxRkRIpCS_mUCOa1m75VfrLk/s320/Alienlineup.jpg" width="320" /></a></div>
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Chris Reillyhttp://www.blogger.com/profile/10114443910659171564noreply@blogger.com0tag:blogger.com,1999:blog-6630329463075933906.post-26549889171877528422013-05-27T07:54:00.001-07:002013-05-28T11:45:31.517-07:00Learning Outcome 2_Demonstrate a comprehensive knowledge and understanding of concepts, information and techniques at the forefront of Concept Art.<div align="LEFT" style="margin-bottom: 0.49cm; margin-top: 0.49cm;">
<span style="font-family: Arial, sans-serif;"><span style="font-size: x-small;">I
use a variety of techniques for ideation (definition: to create various ideas) as can be seen in the below
examples. They are all commonly used techniques in the industry: </span></span></div>
<div align="LEFT" style="margin-bottom: 0.49cm; margin-top: 0.49cm;">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<span style="font-family: Arial, sans-serif;"><span style="font-size: x-small;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhnD7szUXh4rJ86WOQCQizZXMD6bGWTB8ZtsQfDhob8dI73ON-59WIpIE-ntkSYBYwIPZSV6kbnZq4cPclnNjQ-j-c8QzHpXaUrcdpFTSeRV87POGrrnpiPWXUGMBsKyqsTlJiZlFmhDss/s1600/Marcopoloadultsketches.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="247" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhnD7szUXh4rJ86WOQCQizZXMD6bGWTB8ZtsQfDhob8dI73ON-59WIpIE-ntkSYBYwIPZSV6kbnZq4cPclnNjQ-j-c8QzHpXaUrcdpFTSeRV87POGrrnpiPWXUGMBsKyqsTlJiZlFmhDss/s320/Marcopoloadultsketches.jpg" width="320" /></a></span></span></div>
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<span style="font-family: Arial, sans-serif;"><span style="font-size: x-small;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVVkiucSPY2J7Q8qyAdbxDMSZ0l4LvULvcNVm0eYI4HHEQHMGOSCWQooCArP9c-G5uJ9EG1jNJmcN4Hd5gUyNhcSBMHMiI9FEJzuG1n_6C2KUIh7uVANuJSndfQUFG2dCMhMDVs-gPdWg/s1600/Locationsketches_page1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="226" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVVkiucSPY2J7Q8qyAdbxDMSZ0l4LvULvcNVm0eYI4HHEQHMGOSCWQooCArP9c-G5uJ9EG1jNJmcN4Hd5gUyNhcSBMHMiI9FEJzuG1n_6C2KUIh7uVANuJSndfQUFG2dCMhMDVs-gPdWg/s320/Locationsketches_page1.jpg" width="320" /></a></span></span></div>
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<div class="separator" style="clear: both; text-align: center;">
<span style="font-family: Arial, sans-serif;"><span style="font-size: x-small;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjdKS2KRutyZ_lG93FAF8M_92UVE8pJCiXAfNRwLA41-OoSkj1xdd25zVGIruC9gpW7JugRf7dkAwfyr8PE_O_eoDZwKjzTOGX_NLKU7Wa0cxdEdaYASghhSN24LrzHgGFoNEfwnvHPLZY/s1600/Assassinlineup.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="279" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjdKS2KRutyZ_lG93FAF8M_92UVE8pJCiXAfNRwLA41-OoSkj1xdd25zVGIruC9gpW7JugRf7dkAwfyr8PE_O_eoDZwKjzTOGX_NLKU7Wa0cxdEdaYASghhSN24LrzHgGFoNEfwnvHPLZY/s320/Assassinlineup.jpg" width="320" /></a></span></span></div>
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<div class="separator" style="clear: both; text-align: center;">
<span style="font-family: Arial, sans-serif;"><span style="font-size: x-small;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjuqavJ_pVBmw3uWq-4VXzVrMfz904_ZCGJU54WYbumnhk_xVUFl-6eNbxSvKo8PzMTHov7m2V4gK3ipIVR0TNZ1wIt04HHmHnAHpZb9v7I4I9ffwB4kJfrmqeMwJDJFZF98sEMyisN098/s1600/Designsheetshadow.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="226" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjuqavJ_pVBmw3uWq-4VXzVrMfz904_ZCGJU54WYbumnhk_xVUFl-6eNbxSvKo8PzMTHov7m2V4gK3ipIVR0TNZ1wIt04HHmHnAHpZb9v7I4I9ffwB4kJfrmqeMwJDJFZF98sEMyisN098/s320/Designsheetshadow.jpg" width="320" /></a></span></span></div>
<span style="font-family: Arial, sans-serif;"><span style="font-size: x-small;"> </span></span>
Chris Reillyhttp://www.blogger.com/profile/10114443910659171564noreply@blogger.com0tag:blogger.com,1999:blog-6630329463075933906.post-3893988054875911882013-05-27T07:52:00.000-07:002013-05-28T11:44:17.713-07:00Learning Outcome 1_Demonstrate a critical understanding of business aspects of working as a concept artist including copyright issues pricing, and the rights of an artist.<div align="LEFT" style="margin-bottom: 0.49cm; margin-top: 0.49cm;">
<span style="font-family: Arial, sans-serif;"><span style="font-size: x-small;">In
the uk all artists own the rights to their own Intellectual properties automatically </span></span><span style="font-family: Arial, sans-serif;"><span style="font-size: x-small;">(Personal art, character designs, stories, etc)</span></span><span style="font-family: Arial, sans-serif;"><span style="font-size: x-small;">, what
this means is that unless you specifically give permission another
party cannot use your work commercially or otherwise.</span></span><br />
<br />
<span style="font-family: Arial, sans-serif;"><span style="font-size: x-small;">One of the ways you can insure that there is proof you own your I.P is to take the initial
information document with all of the information pertaining to the I.P and mail it to yourself via registered post without opening
it. This ensures you have proof of ownership for the future if any
issues should ever arise. This information was confirmed by Microsoft Soho Art Director Lee Brown when he gave a lecture with us.</span></span></div>
<div align="LEFT" style="margin-bottom: 0.49cm; margin-top: 0.49cm;">
<span style="font-family: Arial, sans-serif;"><span style="font-size: x-small;">The
cost of a junior concept artist differs widely Between companies, on
average though it appears most companies in the uk offer anything
between £16k and £18k a year for artists with less than a years
experience. The majority of Concept art jobs also are on a per
contract basis with anything from £120 - £150 a day. £150 is a
common price for a junior concept artist for on a contract basis for
the most part, its the amount I was paid whilst working for Warner
Brothers entertainment on a short contract for my first job as well.</span></span><br />
<br />
<span style="font-family: Arial, sans-serif;"><span style="font-size: x-small;">It should be noted that for the most part you have no choice in how much you get paid, especially when starting off as a freelance artist. Most of the time a client has a very specific amount they pay artists for work and then depending on your experience you can negotiate a bit around this prize.</span></span><br />
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<span style="font-family: Arial, sans-serif;"><span style="font-size: x-small;"> </span></span></div>
<div align="LEFT" style="margin-bottom: 0.49cm; margin-top: 0.49cm;">
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Chris Reillyhttp://www.blogger.com/profile/10114443910659171564noreply@blogger.com0tag:blogger.com,1999:blog-6630329463075933906.post-54829087896241199832013-05-13T08:07:00.002-07:002013-05-13T08:07:17.567-07:00Assassins Creed:Aztec<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: 0px; margin-right: auto; text-align: left;"><tbody>
<tr><td style="text-align: center;"><table cellpadding="0" cellspacing="0" class="tr-caption-container" style="clear: left; float: left; margin-bottom: 1em; margin-left: 0px; margin-right: auto; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi5yfkFVhvt4XNyJUy5OSqiTESM1TuAQ8W9Bjibzkl7vHviLqKsDw5uKXwJbseEoNiR8UmIigrvS_W-fT7MOSbpCMRKW0IwntxWiw_k2e8YyAvv5_Ll8Lp4EyIHD7OTPf4ykcP8zHEDffM/s1600/Aztecjewellerydesign.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" height="226" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi5yfkFVhvt4XNyJUy5OSqiTESM1TuAQ8W9Bjibzkl7vHviLqKsDw5uKXwJbseEoNiR8UmIigrvS_W-fT7MOSbpCMRKW0IwntxWiw_k2e8YyAvv5_Ll8Lp4EyIHD7OTPf4ykcP8zHEDffM/s320/Aztecjewellerydesign.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Exploration designs for the jewellery. <br />
</td></tr>
</tbody></table>
<br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8XUorJP45qHPoaDITJpU6mldeaQMGbzCSxR7F1axLHDKkmsfsTaFSwIQJTqupkGdaLM6wMu_KP0ioSrbQ4nnhkI4Xr3_MBUPruWaPrkpTl5-ovtNE6ldBR5VKhnfcPv46wez-ikQ1p90/s1600/Aztectemplecomplex.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="226" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8XUorJP45qHPoaDITJpU6mldeaQMGbzCSxR7F1axLHDKkmsfsTaFSwIQJTqupkGdaLM6wMu_KP0ioSrbQ4nnhkI4Xr3_MBUPruWaPrkpTl5-ovtNE6ldBR5VKhnfcPv46wez-ikQ1p90/s320/Aztectemplecomplex.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Aztec Temple Complex final design</td></tr>
</tbody></table>
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: 0px; margin-right: auto; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhDgfqq5hdb0VSx-RY3KLU-rOvW-eG4Gt6J2BTD1kUShx1YXR32c-s0Woj_bHOu1LoAry7wllkh324ymOt9O6A7bL6KhLNP6qPSXYtjvyYroJMCUibPi3zQNL74IOb8ZSlwUZIZ_eIXgcw/s1600/Buildingdesigns.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="226" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhDgfqq5hdb0VSx-RY3KLU-rOvW-eG4Gt6J2BTD1kUShx1YXR32c-s0Woj_bHOu1LoAry7wllkh324ymOt9O6A7bL6KhLNP6qPSXYtjvyYroJMCUibPi3zQNL74IOb8ZSlwUZIZ_eIXgcw/s320/Buildingdesigns.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Building design sketches</td></tr>
</tbody></table>
<div class="separator" style="clear: both; text-align: left;">
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Chris Reillyhttp://www.blogger.com/profile/10114443910659171564noreply@blogger.com0tag:blogger.com,1999:blog-6630329463075933906.post-21604629100269402602013-05-13T02:12:00.000-07:002013-05-13T02:12:23.637-07:00Assassins Creed: Aztec<br />
This is all of my work for the Ubisoft Assassins Creed brief. I decided to go with an Aztec version of the design as I havent explored that culture in my art before and the culture is very different from previous Assassin Creed games therefore I felt it would be the most challenging one to do.<div>
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<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjfp8O3cRcP0XGoIx0XrolH1v3KJIM57kKXoOOnylXJTu_Jbi7p_FIQPfITx5drxzCKggUuMSbCw249bMUseWD-gLmO3e7ki_w4hDkK22e1hN9qCHtPa0atY7YgvJUn2HrmwnSAk9c55Z0/s1600/Assassinlineup.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="278" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjfp8O3cRcP0XGoIx0XrolH1v3KJIM57kKXoOOnylXJTu_Jbi7p_FIQPfITx5drxzCKggUuMSbCw249bMUseWD-gLmO3e7ki_w4hDkK22e1hN9qCHtPa0atY7YgvJUn2HrmwnSAk9c55Z0/s320/Assassinlineup.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Initial Assassin Sketches</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgRzeYk_MUgRqSwstYc88b2mtW5XBTDFXO_QLZI8QxcAEJUeVikvjL90SfxCa57jqLT18j-fn1L2mTq5V-_uTLVgo_l-kMQTbunu-lgno911qwbaXJ8kR9plbBAglgsbAjo_-BFdTlwnjA/s1600/Assassiniterations.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="226" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgRzeYk_MUgRqSwstYc88b2mtW5XBTDFXO_QLZI8QxcAEJUeVikvjL90SfxCa57jqLT18j-fn1L2mTq5V-_uTLVgo_l-kMQTbunu-lgno911qwbaXJ8kR9plbBAglgsbAjo_-BFdTlwnjA/s320/Assassiniterations.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Further exploration of designs</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgb_XLVJ6_onSonKsY2weC7GTSJIM0O35YabOnX69E2RXQVWTvTB-2jbB5D_eHRfBifLAwV5DTk81gbFnHA5G4d5wUM0GZRm69g8JkDsJmniZPo59MTRZNh5adPAlnk783XsFXklnBpGwI/s1600/Assassiniterations2.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="226" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgb_XLVJ6_onSonKsY2weC7GTSJIM0O35YabOnX69E2RXQVWTvTB-2jbB5D_eHRfBifLAwV5DTk81gbFnHA5G4d5wUM0GZRm69g8JkDsJmniZPo59MTRZNh5adPAlnk783XsFXklnBpGwI/s320/Assassiniterations2.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Final exploration of designs</td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgmYqhM2OZWlDGGsE8ZJHoCY0OgPMbPcuUEzkjTYmotrOzPx5fsABaP35DPZv5reaVg47rgrDBmUY6x-NEz8KQSiwoJSZ3GMylnr6wNTEyazPFo1jcox5fhthyphenhyphenbJ6s0Uhj3QHDtdxCjdkA/s1600/AssassinMSheet.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="226" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgmYqhM2OZWlDGGsE8ZJHoCY0OgPMbPcuUEzkjTYmotrOzPx5fsABaP35DPZv5reaVg47rgrDBmUY6x-NEz8KQSiwoJSZ3GMylnr6wNTEyazPFo1jcox5fhthyphenhyphenbJ6s0Uhj3QHDtdxCjdkA/s320/AssassinMSheet.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Assassin Model sheet, back and front view</td></tr>
</tbody></table>
<br />
<div>
<br /></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj6upRKKp7O0n27pUHMGoC8-davNtqtN6nlr3bOcuvtG_Q83zhVe7ColoXxRRhyphenhyphenn-J2IA5G_waj0Y34A98_Nl1wwNxmBaLqIyPGP_DHFWUM_yRfbkG1eG_hrYe8qg-IFtFx6E2VJeEIou0/s1600/AssassinFinaldesign.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj6upRKKp7O0n27pUHMGoC8-davNtqtN6nlr3bOcuvtG_Q83zhVe7ColoXxRRhyphenhyphenn-J2IA5G_waj0Y34A98_Nl1wwNxmBaLqIyPGP_DHFWUM_yRfbkG1eG_hrYe8qg-IFtFx6E2VJeEIou0/s320/AssassinFinaldesign.jpg" width="226" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">3/4 Final Assassin Design sketch</td></tr>
</tbody></table>
<span style="background-color: white; color: #2c3635; font-size: 12px; text-align: left;"><span style="font-family: Verdana, sans-serif;">We had to design a weapon or mechanical object as part of the brief. I decided to create an AtlAtl which is a traditional Aztec weapon used to throw darts. I kept it simple by having a bladed weapon which has an extension to throw the darts, and then rotates to be used as a blade.</span></span><div>
<span style="background-color: white; color: #2c3635; font-size: 12px; text-align: left;"><span style="font-family: Verdana, sans-serif;"><br /></span></span></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmG-bL_h_xfkbcTGo4q6a99fdfaU_lIXVPikO3dM-wtyJ_Xzs4sZDZnF9_dMMAgyCXuhUMAE56IZy2sHDQHiV-AK_mdCYMOAQ5h0J8NWXe6WCmAtI9DxQluumc3HBdpDga3JsgybAr5o8/s1600/Weapondesigns.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="226" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmG-bL_h_xfkbcTGo4q6a99fdfaU_lIXVPikO3dM-wtyJ_Xzs4sZDZnF9_dMMAgyCXuhUMAE56IZy2sHDQHiV-AK_mdCYMOAQ5h0J8NWXe6WCmAtI9DxQluumc3HBdpDga3JsgybAr5o8/s320/Weapondesigns.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Initial Weapon ideas</td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhNj_0AcCtzkcI5hyphenhyphenPYstlZsIRdFc03zcbZ_cCishteS2rXS2eUoTik2-R9tTM5hiIM3K8PzeBLiDNeQ46mw5OS5XGGTp4IQSPUnYkTUBZfVPn8ESnMuZXJLzhRGzgGcNXjBcmjvgBQv90/s1600/Atlatlweapon.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="226" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhNj_0AcCtzkcI5hyphenhyphenPYstlZsIRdFc03zcbZ_cCishteS2rXS2eUoTik2-R9tTM5hiIM3K8PzeBLiDNeQ46mw5OS5XGGTp4IQSPUnYkTUBZfVPn8ESnMuZXJLzhRGzgGcNXjBcmjvgBQv90/s320/Atlatlweapon.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Final weapon design</td></tr>
</tbody></table>
<br />
<div>
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Chris Reillyhttp://www.blogger.com/profile/10114443910659171564noreply@blogger.com0tag:blogger.com,1999:blog-6630329463075933906.post-33362093395429279402013-05-13T02:01:00.002-07:002013-05-13T02:01:35.396-07:00Final Atomhawk work<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiaPiv-nb3dwk_Rb6-DMgOu52PDaDB9Uxq0rJFWswLRxUeK8rCK5x7-3Xw-cbwl4qdUvwgBrGlWoduIKUG9vWA6Hf87fTl6uIvcOG225pqE4jJJDpjNyFVPLMBe1MZJlgu7J-hBN338X5g/s1600/ClearingHRV2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="218" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiaPiv-nb3dwk_Rb6-DMgOu52PDaDB9Uxq0rJFWswLRxUeK8rCK5x7-3Xw-cbwl4qdUvwgBrGlWoduIKUG9vWA6Hf87fTl6uIvcOG225pqE4jJJDpjNyFVPLMBe1MZJlgu7J-hBN338X5g/s400/ClearingHRV2.jpg" width="400" /></a></div>
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Heres a slightly more refined version of my clearing scene. I added a few changes to help with the composition such as adding elements that point towards the centre of the picture, and changing the placement of the rocks.<br />
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I didnt really like my previous shadow creature design so I did another one that I believe is closer to the style of the game, it is based off of one of the thumbnails from my initial sheet of thumbnails.Chris Reillyhttp://www.blogger.com/profile/10114443910659171564noreply@blogger.com0tag:blogger.com,1999:blog-6630329463075933906.post-75208463616490693402013-04-13T07:57:00.000-07:002013-05-27T07:43:24.755-07:00The Clearing Version 2<div class="separator" style="clear: both; text-align: center;">
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Here is my final version of The Clearing scene, I improved based on some feedback from Jack Couvella who is an Art Director for Ubisoft Reflections. He pointed out a bunch of perspective problems I needed to solve, and suggested I try to push the depth and scale. Hopefully it looks much better now. I also changed the forground significantly, to make a more interesting composition. As well as using the rocks to point to the central Greys Monument.<br />
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Edit: Heres my final final version haha Ive nitpicked this illustration to death now. For the most part I am just trying to fix the dramatic change in contrast between the bottom left and the rest of the painting. And I've tried to make the lighting a bit more contrasty - who knew contrasty is actually a word.<br />
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Chris Reillyhttp://www.blogger.com/profile/10114443910659171564noreply@blogger.com0tag:blogger.com,1999:blog-6630329463075933906.post-25037152311502021232013-04-06T05:48:00.001-07:002013-04-06T05:51:43.060-07:00Atomhawk 'The Realm' Brief<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhNMBvh3E9Hnl4XPfq9KDddmCV-S8XhkieVFmlxVpQH8JyaLRzkYYk-54e0mF7zM5M4sFmoRuh5EJSVS-c9y5WZINZjwJ2H-iWXFa7lZW9Rau2p_fb2Aqz63vCh3fbYUa4dGv31pYnnDvY/s1600/Locationsketches_page2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="226" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhNMBvh3E9Hnl4XPfq9KDddmCV-S8XhkieVFmlxVpQH8JyaLRzkYYk-54e0mF7zM5M4sFmoRuh5EJSVS-c9y5WZINZjwJ2H-iWXFa7lZW9Rau2p_fb2Aqz63vCh3fbYUa4dGv31pYnnDvY/s320/Locationsketches_page2.jpg" width="320" /></a></div>
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These are the location sketches for the Atomhawk Games brief. They are all based on photographs that I took whilst I was in Newcastle. Before I did any of these I did a lot of research into how nature reclaims structures, and also spent some time watch the 'Life after Humans' documentary series in order to better judge how to illustrate this I.P. setting. (1000 years in the future, nature has reclaimed the world, event has helped to destroy it etc)<br />
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I then went on to choose 3 places to do the black and white building studies which had to include greys monument. I decided to go with the shops surrounding greys monument, and the train bridge near grey street.<br />
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Next I went on to do two designs which featured the event which has destroyed the world. I felt that some kind of organic alien spaceship crash would help to explain how the world could change so much and bring back 'magic' as well as bringing plants to life etc.<br />
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For the clearing scene that had to be built around the pedestrianised area of greys monument. I felt a combination of the 3 areas that I liked from my location sketches would fit best. I liked the idea of a leaning/collapsed greys monument which was close to the old shops with trees and swamps growing around it. Cropped by the overhanging roof of the left hand street entry as you initially walk into greys monument are area in New Castle.<br />
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Of course they are not all this close together in real life but I felt it made for a more compelling concept by combining all 3 into an interesting composition and possible area to explore in the game.<br />
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I could of stopped the project here as I only had to do the environment section however I wanted to challenge myself so I tried to do the shadow as well. To start with I did 2 A3 sized pages full of thumbnails, a cross between sillouettes and value sketches. I tried to sketch them more naturally rather than in lines if that makes sense, in order to come up with more interesting ideas.<br />
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For the pose I decided to do a combination of thubnails 4/15/18 to create a dynamic character whic his made up of roots, moss, rocks, basically a loose collection of terrain in order for the creature to blend in with its surroundings. Sort of a elemental character whom controls the vines and 'lamphead' creatures in the game.<br />
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Lastly for the colour version I took my model sheet and rendered it as much as I could. I wanted to echo the colourful saturated nature of my final environment piece in the design to keep it part of the same world. As well as hopefully have a mix between creepy and scary in the design but still pg13, due to age group for the game.<br />
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I really enjoyed doing this project, creating the world and all of the ways nature has integrated with the city. However I dont think I was very successful in matching the style of the game set by Atomhawk due to the way I have illustrated the world. Instead I have tried to illustrate the world in the same vein as what has been set but as my own take.<br />
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In that respect I believe I would be unsuccessful if this was an actual art test as it would not fit in with the established team. In forethought I should of tried to really simplify my work similar to the reference given in order to better match the set style of the game rather than to do work similar to what I enjoy doing (stylised realism I guess). <br />
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<br />Chris Reillyhttp://www.blogger.com/profile/10114443910659171564noreply@blogger.com0tag:blogger.com,1999:blog-6630329463075933906.post-48970444312947076892013-03-15T09:32:00.002-07:002013-04-13T07:43:48.976-07:00Marco Polo Development sheets<div class="separator" style="clear: both; text-align: center;">
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Initially I started off my Marco Polo child designs in
a cartoony style of drawing. I felt this was style was too forced and
therefore I went towards more of my usual realistic style of
rendering. Whilst my goal was to try and create a realistic style of
work I incorporated some of the initial exaggeration from the first
cartoony sketches, so that work didn't end up looking stiff. I think
it has worked much better than if I were to try and make myself
render in a cartoon like style, more akin of Dreamworks animation. </div>
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Another area of difference from my usual work flow is
the idea of doing the designs as figures in motion, showing poses
that reflected the characters traits. This really helped me flesh out
the character design and get a more interesting character design in
the end I feel.</div>
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My goal with the Marco Polo designs was to have a
character whom initially would look more akin to towards a 16th
century Tudor style of culture whilst as a child. This was to reflect
his beginnings and to help enhance the look of a character whom has
been influenced as an Adult by his travels.</div>
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<br /></div>
<div style="margin-bottom: 0cm;">
In my initial paragraph that laid out
the world I was going to incorporate steam punk elements in to the
design, but I decided that those kind of designs are quiet tired and
I felt design a mixture of Tudor and Chinese/Mongol 16<sup>th</sup>
century clothing styles was challenging and visually interesting that
it didn’t need the added science fiction influences.</div>
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<br /></div>
<div style="margin-bottom: 0cm;">
It also helped to keep to doing
something that is out of my comfort zone which is the point of the
whole brief. With the face I initially had a cutesy look going for
Marco Polos child version, however this looked like just any child.</div>
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<br /></div>
<div style="margin-bottom: 0cm;">
As such I decided to research forensic
ageing photos which lead me to try and reverse engineer the adult
drawings/paintings I found of Marco Polo. From my research I found
that I could only find pictures of when he was middle aged and from
when he was more or less at the end of his life. As such I had no
reference for what he could of looked like as a child.</div>
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<br /></div>
<div style="margin-bottom: 0cm;">
My initial head shots of the character
I thought looked older than the required age range, with the final
design I tried to add more baby fat to the bone structure of the
face, it seemed to help both make the child look younger and also
'cuter' for more audience appeal.</div>
<div style="margin-bottom: 0cm;">
<br /></div>
<div style="margin-bottom: 0cm;">
One of the areas I find difficult was
balance out the fat and bone structure of the face so that the
character looked masculine and young, but not feminine or androgynous
which appears to be the danger of drawing children. Before this
project I should clarify I have never drawn children before, so this
has been a great learning experience.</div>
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<br /></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgIBaiOe7sxw5HHR6_x0xWWPg3BWJoVOTvfsCqFX4U3aXpHNCBEl8-GQQlQRkHgpZjTYxNFt996J4WWpybop7_XQYyV_yOGPg3Uxs_yWTVqLTMXlIUCoAFMYina03lzDUqCyxvSzW6NtoM/s1600/Marcopoloadultsketches.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="308" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgIBaiOe7sxw5HHR6_x0xWWPg3BWJoVOTvfsCqFX4U3aXpHNCBEl8-GQQlQRkHgpZjTYxNFt996J4WWpybop7_XQYyV_yOGPg3Uxs_yWTVqLTMXlIUCoAFMYina03lzDUqCyxvSzW6NtoM/s400/Marcopoloadultsketches.jpg" width="400" /></a></div>
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With the adult Marco Polo I decided to
depict him in his mid 30s/late 20s as I felt that drawing him as an
older character would force me towards just copying the famous images
of him for the iconic appeal, and thus reducing the challenge of the
brief. As Marco Polo is not depicted really as younger than 40 from
my initial research. This therefore made designing him much more
interesting and rewarding from a creative and educational standpoint.</div>
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<br /></div>
<div style="margin-bottom: 0cm;">
For the adult facial design I basically
just took the younger face and trimmed the baby fat, added more
planes to the face as your face becomes more defined as you get older
and Ive added some wrinkles as well as sunk the eyes into the brow.
In regards to his style of clothes as mentioned I wanted to mix
traditional Chinese and Mongol dress from the 15/16<sup>th</sup>
centuries with Tudor era clothes.</div>
<div style="margin-bottom: 0cm;">
<br /></div>
<div style="margin-bottom: 0cm;">
I felt their styles of clothing were so
different it really helped give him that strange/otherworldly
appearance he is famous for having when first returning from his 17
years in China.</div>
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<br /></div>
<div style="margin-bottom: 0cm;">
At this stage I am quiet happy with the
designs, I plan to come back to them later to render them out for
presentation. If I get the time I will probably depict the Adult
version of Marco polo in various poses as well.</div>
<div style="margin-bottom: 0cm;">
<br /></div>
<div style="margin-bottom: 0cm;">
I will leave them as is for now, as I
need to move on to the Atomhawk brief for their in-house 'The Realm
I.P.' I am heading up to Newcastle for some reference shooting soon so I will
hopefully get this project started after that.<br />
<br />
Edit: I decided to do a final sheet of development sketches exploring the style of of the characters with a visible line and 4 tonal colours. I think with a bit of work they would probably work much better for animation than my preferred style of painting that focuses on pushing the realism to what I can manage.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjuCgT1vZYUt4Cbg12RrF8_A4ayfIbLeOdXYC6jqW9BLkAxWLCeGU-7ntadkJggzAZC4QEKK7v-elFIcWENHzAe5QPlPkTlYha-dcC6pFlWp9bVeiHDRznjnFh0Jc4fED-8M6I-jIA8XNg/s1600/MarcopoloDSheet2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="226" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjuCgT1vZYUt4Cbg12RrF8_A4ayfIbLeOdXYC6jqW9BLkAxWLCeGU-7ntadkJggzAZC4QEKK7v-elFIcWENHzAe5QPlPkTlYha-dcC6pFlWp9bVeiHDRznjnFh0Jc4fED-8M6I-jIA8XNg/s320/MarcopoloDSheet2.jpg" width="320" /></a></div>
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Chris Reillyhttp://www.blogger.com/profile/10114443910659171564noreply@blogger.com0tag:blogger.com,1999:blog-6630329463075933906.post-87940045990446933292013-03-15T08:49:00.002-07:002013-03-15T08:49:49.594-07:00Dreamworks outreach Brief<div class="separator" style="clear: both; text-align: left;">
The first brief I decided to tackle is for the Dreamworks outreach program. Essentially I have to create a iconic character as a child and an adult. I went with Marco Polo as I figured he would be as far out of my 'comfort zone' as I can get. Also Marco Polo doesn't really have an defining visual characteristics so I felt it would be much more challenging and therefore enlightening to try and depict him as a both a child and an adult.</div>
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
The complete brief for this module is as follows:<br />
<div style="margin-bottom: 0cm;">
<br />
</div>
<div style="margin-bottom: 0cm;">
<span style="font-family: Arial, sans-serif;"><b>Brief:</b></span><span style="font-family: Arial, sans-serif;">
Design 2 versions of an iconic character. One version should be the
character as a child - between 5 -10 years old. The other version
should be the same character as an adult.</span></div>
<div style="margin-bottom: 0cm;">
<span style="font-family: Arial, sans-serif;"><i>Try
to choose a character out of your personal ‘comfort zone’ – if
you usually design sci-fi warriors/monsters – or young female
characters – challenge yourself by choosing a different option for
this project.</i></span></div>
<div style="margin-bottom: 0cm;">
<br />
</div>
<div style="margin-bottom: 0cm;">
<span style="font-family: Arial, sans-serif;">Choose
from:</span></div>
<div style="margin-bottom: 0cm;">
<br />
</div>
<ul>
<li><div style="margin-bottom: 0cm;">
<span style="font-family: Arial, sans-serif;"><b>Merlin</b></span></div>
</li>
<li><div style="margin-bottom: 0cm;">
<span style="font-family: Arial, sans-serif;"><b>Caliban
(from The Tempest)</b></span></div>
</li>
<li><div style="margin-bottom: 0cm;">
<span style="font-family: Arial, sans-serif;"><b>Bluebeard</b></span></div>
</li>
<li><div style="margin-bottom: 0cm;">
<span style="font-family: Arial, sans-serif;"><b>Tinkerbell</b></span></div>
</li>
<li><div style="margin-bottom: 0cm;">
<span style="font-family: Arial, sans-serif;"><b>Marco
Polo</b></span></div>
</li>
<li><div style="margin-bottom: 0cm;">
<span style="font-family: Arial, sans-serif;"><b>Wyatt
Earp</b></span></div>
</li>
<li><div style="margin-bottom: 0cm;">
<span style="font-family: Arial, sans-serif;"><b>Barbarella</b></span></div>
</li>
<li><div style="margin-bottom: 0cm;">
<span style="font-family: Arial, sans-serif;"><b>Achilles</b></span></div>
</li>
<li><div style="margin-bottom: 0cm;">
<span style="font-family: Arial, sans-serif;"><b>Maid
Marion (from Robin Hood)</b></span></div>
</li>
<li><div style="margin-bottom: 0cm;">
<span style="font-family: Arial, sans-serif;"><b>The
Wolfman</b></span></div>
</li>
</ul>
<div style="margin-bottom: 0cm;">
<br />
</div>
<div style="margin-bottom: 0cm;">
<span style="font-family: Arial, sans-serif;">After
you have thoroughly researched your character's previous designs and
iconography - and before you start working on your original design -
</span><span style="font-family: Arial, sans-serif;"><b>write a brief description of
the world your new versions of the character will inhabit.</b></span><span style="font-family: Arial, sans-serif;">
</span><span style="font-family: Arial, sans-serif;"><b>Create a mood board</b></span><span style="font-family: Arial, sans-serif;">
for yourself to refer to when considering details of anatomy/costume.
</span>
</div>
<div style="margin-bottom: 0cm;">
<span style="font-family: Arial, sans-serif;">In
particular, ask yourself these questions:</span></div>
<div style="margin-bottom: 0cm;">
<br />
</div>
<ul>
<li><div style="margin-bottom: 0cm;">
<span style="font-family: Arial, sans-serif;"><b>At
what date is this character living? </b></span>
</div>
</li>
</ul>
<div style="margin-bottom: 0cm; margin-left: 1.27cm;">
<span style="font-family: Arial, sans-serif;">You
may design an updated version of a classic character or place the
character in a new environment (eg: Marco Polo as a space explorer) -
or keep to the appropriate historical period for him/her. </span>
</div>
<div style="margin-bottom: 0cm; margin-left: 1.27cm;">
<br />
</div>
<ul>
<li><div style="margin-bottom: 0cm;">
<span style="font-family: Arial, sans-serif;"><b>What
are his/her/its prevailing weather/accommodation/lifestyle
conditions?</b></span></div>
</li>
</ul>
<div style="margin-bottom: 0cm; margin-left: 0.64cm; text-indent: 0.64cm;">
<span style="font-family: Arial, sans-serif;">How will this environment influence
clothing/weapons/physique?</span></div>
<div style="margin-bottom: 0cm; margin-left: 1.27cm;">
<br />
</div>
<ul>
<li><div style="margin-bottom: 0cm;">
<span style="font-family: Arial, sans-serif;"><b>How
will the environment affect the character’s appearance?</b></span></div>
</li>
</ul>
<div style="margin-bottom: 0cm; margin-left: 1.27cm;">
<span style="font-family: Arial, sans-serif;">Example
- in How to Train Your Dragon some of the key action sequences take
place underwater - so aquatic dragons were also designed. The Avatar
sequel also takes place under water - lots of interesting design
possibilities there!</span></div>
<div style="margin-bottom: 0cm;">
<br />
</div>
<div style="margin-bottom: 0cm;">
<span style="font-family: Arial, sans-serif;">Remember
that, although this is your original design - </span><span style="font-family: Arial, sans-serif;"><b>the
character design should still be recognisable as the source
character. </b></span></div>
<div style="margin-bottom: 0cm;">
<span style="font-family: Arial, sans-serif;"><b> </b></span>
</div>
<div style="margin-bottom: 0cm;">
<span style="font-family: Arial, sans-serif;">Example
- updated versions of Alice in Wonderland (there have recently been
several) tend to reference iconic 'Alice' design elements such as
long hair, blue dress, apron etc.</span></div>
<div style="margin-bottom: 0cm;">
<span style="font-family: Arial, sans-serif;">Note how
leading character designers such as </span><span style="font-family: Arial, sans-serif;"><b>Iain
McCaig</b></span><span style="font-family: Arial, sans-serif;"> reference costume
elements from different cultures/historic periods to give sense of
authenticity to futuristic designs (Queen Amidala/Jedi Knights).</span></div>
<div style="margin-bottom: 0cm;">
<br /></div>
<div style="margin-bottom: 0cm;">
<span style="font-family: Arial, sans-serif;">If you
choose to create a non-human character such as Caliban or the Wolfman
make sure the anatomy - however fantastic - is believable - </span><span style="font-family: Arial, sans-serif;"><b>do
thorough research before starting designs</b></span><span style="font-family: Arial, sans-serif;">.</span></div>
<div style="margin-bottom: 0cm;">
<br />
</div>
Chris Reillyhttp://www.blogger.com/profile/10114443910659171564noreply@blogger.com0